Category: New Talents
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New Talents: Conceal, Cosmopolitan, Gunman, Leadership, and Learned Mind
Conceal When you would make a Stealth Skill roll to conceal an object no larger than a knife or dagger and weighing no more than 1/2 lb., you may choose to achieve a number of successes equal to your Stealth Skill Level +1 (instead of rolling dice for the Stealth Skill). You can still expend…
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Hard March, Oath Keeper, Pack Rat, Short Hand, Sure-Footed, and Unremarkable | New Talents | Fantasy Setting
Hard March When your character would be given Fatigue damage due to long, continued, or strenuous activity (such as marching, running, working, etc.), reduce that damage by 1 (to a minimum of 0). Oath Keeper You may make an “oath” with a single non-player character. When you make an oath you clearly spell out what…
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Frenzy, Invulnerable, and Swiftness | New Talents | Fantasy Setting
Frenzy When your character is subject to an enemy Melee or Ranged Skill roll, he or she may spend 1 Action Point to fly into a “frenzy.” While frenzied, your character gains the following benefits: His or her Physique Group Skill rolls cannot be reduced to fewer dice than his or her Skill Level for…